Power Quality Improvement using Passive Shunt Filter

Abstract :-
Harmonics and reactive power regulation and guidelines are upcoming issues and increasingly being adopted in distributed power system and industries. Vital use of power electronic appliances has made power management smart, flexible and efficient. But side by side they are leading to power pollution due to injection of current and voltage harmonics. Harmonic pollution creates problems in the integrated power systems. Continue reading Power Quality Improvement using Passive Shunt Filter

Adsorption of CO2 on Indian Coals

Abstract :-
CO2 sorption studies were conducted for Raniganj coals of India from the point of view of CO2 adsorption & desorption and the effect of temperature, coal particle size and media pH. Adsorption and desorption studies were conducted for 4 samples with the highest adsorption capacity reported as 11.09mL/g of coal and lowest as 5.15mL/g at 30°C.Desorption studies revealed the existence of both positive and negative hysteresis curves. Continue reading Adsorption of CO2 on Indian Coals

Prediction & Comparison of HIV-1 Protease Inhibitor Binding Energies

Abstract :-
The human immunodeficiency virus type 1 Aspartic protease (HIV-1 PR) is an important enzyme due to its vital role in viral maturation. Inactivation of the enzyme causes the production of immature viral particles. The accurate prediction of enzymesubstrate interaction energies is one of the major challenges in computational biology. Docking experiments were undertaken using the programs AutoDock.4 and online programs pardock for twenty-five HIV-1 protease-inhibitor complexes determined by x-ray crystallography. From the molecular docking study, we were able to select a best solution based on lowest binding energy and lowest RMSD values of receptor-ligand complex in each docking program.Correlations observed for experimental and predicted binding energy values for receptor-ligand complex. Continue reading Prediction & Comparison of HIV-1 Protease Inhibitor Binding Energies

Particle System Simulation and Rendering on the Xbox 360 GPU

Abstract :-
Particle systems are an important technique for rendering a certain class of “fuzzy” object in 3D graphics in general, and games in particular. This thesis presents a particle system simulated and rendered entirely on the GPU found in Microsoft’s Xbox 360® console, including sorting on the GPU to support correct rendering of non-commutative rendering modes, and geometry amplification for rendering non-point primitives. Continue reading Particle System Simulation and Rendering on the Xbox 360 GPU