The subject of this thesis is an implemented design for the action and reaction to a Multi Agent Planning System in the context of a simulated soccer match. The Multi Agent Planning System (MAPS) assesses the player’s situation by looking at its local vision and then decides upon an appropriate course of action. While MAPS is able to react to change, it is more a strategy-based intelligence, which is not always the best solution when reacting to a real time environment. The aim of this thesis is to take the suggested action and either implement the suggested action or react to its own local vision by implementing a different course of action. This is necessary as the game is played in a real-time dynamic environment.
Author:- Rex Heathwood
Source:-University of Queensland